Paweł Dzierżanowski

Results 56 issues of Paweł Dzierżanowski

`Mobile` trait has a parameter where preview facing of an actor can be changed in the editor. It works as it should. However I'd love to match `PreviewFacing` with initial...

Idea/Wishlist

When you want to unload a vehicle, deploy-blocked cursor is used. According to the code it shouldn't be. It is most likely an issue of mixing `Carryall` and `Cargo` traits....

bug

As title says: ![carryall](https://user-images.githubusercontent.com/17529329/150775304-817dfdb9-137a-4db5-a762-2d4a312424cb.gif)

bug

I never really liked how tankers go directly into the storage building (old refinery). Since I added platforms to that, I think we can use them and `teleport.png` spritesheet to...

polish

Seems like shadow is updated for horizontal gate when at least two wall segments are connected to the gate. One is not enough and if you replace wall segements with...

polish

Due to "rectangular" nature of structures in OpenHV, actors just make a shortcut which means going under or above (depends on ZOffset) the building's corner. It just looks bad. Now,...

polish

Simple walling some important buildings like HQ or superweapons would be enough, just like it is in Red Alert 2 game.

enhancement

There are no ramps for high ground cliffs (those big black ones).

enhancement

Simply said, BDRIP.QAV animation crashes the game when I try load my mod with NBlood. This is why I had to comment it out. Any ideas why it crashes? BloodGDX...

I had a crash when playing Fleshed Out addon. I've been playing it with SmoothBlood, Voxels 0.93, Skyboxes and Cultists mod. ![123](https://user-images.githubusercontent.com/17529329/84247379-52797100-ab08-11ea-91d5-2ca3b72e70ce.png)