Paweł Dzierżanowski
Paweł Dzierżanowski
Basic implementation is done.
Not necessarily a bug. `BaseAttackNotifier` is attached to the player and it doesn't allow for excluding specific actors. Might require a PR.
I am closing this, thing feature is super minor and very unlikely to be implemented. Maybe when DORF game is released and the feature is backported to the main engine,...
Elite pods were nerfed already. Maybe a bit too much, though. I will be checking that. About pods and vehicles. I am actually reconsidering that. I will be testing new...
It's still in the game.
Any key can skip them.
Would adding additional sequence for actors help, though? For example: move-backward: sprites.lvl|Mastodon.mobd Start: 48 Length: * Frames: 58,57,56,55,54,53,52,51,50,49,48 Tick: 120 Facings: -16
This behavior should be recreated for campaign only. So balance won't be a problem. For "modern" balance, we won't be using the reload animation. `But what if the target has...
The thing is I don't mind that an actor still moves a little bit after being dead. I know it's an engine limitation and it needs to end moving in...