Paweł Dzierżanowski

Results 19 comments of Paweł Dzierżanowski

Yeah, setting it to 0,0,0 "fixes" the issue, but then it looks a bit bad for offsets.

Ahh right. I forgot about that little fact.

Nope. At first I thought that too, but both turrets target the same target currently. It is not like one shoots a troop and the other shoots a tank.

Original is original, if it was like that, it was certainly cool. But ORA engine doesn't have such functionality cause no matter how many turrets an actor has, they all...

- **_LOS increased for pods and vehicle_** - The reason why I made vision kinda low is because this makes scouts like Radar Tank or Balloon more usable. Notice that...

It is already in the DOS game and TFE has it too. It is one of F1-F12 keys which disables that, I forgot which one, though.

I drew custom charge bar. Take a look, it might be useful for that feature. ![bar](https://user-images.githubusercontent.com/17529329/141655921-13436c11-bf5e-4e6b-aafe-39d844ec3888.png) Green and red, as I dunno which one fits better here. ![bar_green](https://user-images.githubusercontent.com/17529329/141655925-06741d66-96ee-4c17-8ada-ec0cce3bd2be.gif) ![bar_red](https://user-images.githubusercontent.com/17529329/141655927-353cd77b-068c-4c82-959d-0c28cd3154bd.gif)

> huh, I'm not sure what was wrong with my testing. I had recorded this video > > video.mp4 > husks seem to live for a proper duration now though...

This is not limited to the HT 30 LR.