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Mirrored Panels Need Normals Flipped Before Joining

Open Durman opened this issue 2 years ago • 0 comments

Discussed in https://github.com/Durman/BuildingNodesDocs/discussions/15

Originally posted by Wiggs72 March 22, 2022 Hi I thought this posted yesterday, so forgive me if it's a duplicate. This is a bug report.

BuildingNode's "Mirror Panel" node doesn't flip the normals, so when you export to Unreal or any game engine, those mirrored panels have inverted normals. Here is an image from Blender showing the mirrored sections of the New York preset facing the wrong way. Hope you can fix it. Thanks, Wiggs

mirrored_panels_need_flipped_normals_before_joining

Durman avatar Mar 24 '22 11:03 Durman