Meister Duion
Meister Duion
I changed the GUI skin slightly by adding transparency in many profiles, it makes it look fancier now. So it is some progress.
This may be delayed since the splashes for water are broken, look here: https://github.com/Duion/Uebergame/commit/6a3cfbf6582c03671b7fd8258799bc4bd858b832 They do not get deleted so a potential performance issue, so they are disabled for now...
I made a lurker clip model and exchanged that, now the player throws a lurker clip when he dies. Maybe this should be changed to that he just drops it...
There is a setting for it in the particle datablock, it is called "ambient factor", but it can behave weird, I used 0.5 value before in some cases, but needs...
Physical zones have the ability to simulate that either through a high forece or through the flag insivible wall, need to look that up again.
The paintball levels use physical zones, the old levels still use solid walls, so they need to be replaced with physical zones later as well.
Sorry for replying late, but I don't really know what to do with that issue, since it seems related to your distribution, since the game works on Windows and Linux...
This is problematic since the list class that is used for the level list, does not support "onDoubleClick"
This can be solved by compiling against the steam runtime libs, but for this you need a certain debian linux version that steam also uses.
Ah now I understand why they don't work on trees, since they are moving in the wind and the decals would have to move with it as well, which somehow...