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Weapon accuracy modifiers depending on movement.

Open Duion opened this issue 8 years ago • 1 comments

What is still missing in the game is weapon accuracy modifiers based on how fast you move, what position you are in, crouching, standing, jumping, falling etc. So like this for example "if player sprinting then bullet spray *2" so bullet spray is double as high when sprinting. This is just an example, proper modifiers still have to be found out through experiements.

Duion avatar Sep 12 '16 22:09 Duion

This could be done with if ( %player.getPose() $= "Swim" ) then bullet spread *1.5 or whatever. So basically check on each fire what movement state the player is in and add a modifier to the bullet spread defined in the weapons datablock.

Duion avatar Aug 01 '17 20:08 Duion