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An add-on campaign for the Battle for Wesnoth game

Results 73 Legend_of_the_Invincibles issues
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The redeem boost currently does the following: - Adds some useless advances to push redeem to the correct level - Adds an object that overrides the redeem weapon specials to...

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Breaking out discussion which began #715 on items that are perhaps way too powerful and "need" to be broken up, nerfed, made into super items, etc. Adding Holy Sword. Other...

Redirecting from #755 > Celestial Messenger and Prophet are generally highly popular units that are probably OP by themselves. I wanted to make them slightly weaker, most likely just by...

The Predator should level up on this turn. If you take the execution AMLA you get an attack that does 51% of the damage of the attack it clones. I'd...

https://github.com/Dugy/Legend_of_the_Invincibles/blob/b383b40ea6a22d75f3446b0541a108cdda3409c3/utils/chapter5_utils.cfg#L658-L669 Says 50, uses 20 damage so the GUI shows 20 (minus fire resistance). Then the actual damage is 5d10 fire. Set damage=50 here and in [harm_unit] so everything matches?

Chapter 5 tunnels were pretty cool, right about until I figured out cheating. Leave a unit by the scenario entrance and as soon as you get into trouble (or have...

I never take "more precise with sword". Why would I, furious comes with marksman? Wait, what? Furious comes with marksman??? This is an untested markup of how I'd like to...

In Way of Assassins, a mage says something about being able detect assassins, but nothing actually happens. I gave everyone on side 1 temporary illumination so they couldn't use nightstalk....

The existing difficulty levels just aren't (aside from a handful of scenarios). I added a fourth level to experiment with adding some amount of difficulty. I was just targetting "Normal",...

Stormrider has 221/223 XP. He attacks a skeleton, almost killing it (I've played it several times, and every time he hits 3x10 with stormride), and advances? And with like 23...