Legend_of_the_Invincibles
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An add-on campaign for the Battle for Wesnoth game
Currently, all undead units need to be listed and checked in a long `if` block to see what kind of unit should they become. However, unit types have a variable...
All modifications of units are currrently stored in units' modifications arrays. However, they are used quite rarely, while the whole array is copied often. It would be useful not to...
The scenario code adds a staff to Lethalia even if she has one. Not fixing this because of the planned changes in inventory manipulation code.
This advancement is supposed to increase the damage of "execution" attack, but the damage is unchanged (was 45-1, remains 45-1).
Seal Guardians change traits between their first and second scenarios. Really every time you load a scenario, their traits get recreated. Shouldn't they keep the same traits each time you...
It really bothers me that super nasty demon leaders don't attack. Seal Guardians sit on their recruitment spot and summon wimpy minions instead of personally wrecking havoc. This is to...
It should be much easier to identify specific units if text could be written below them. It can be done using overlays composed of letters cropped and moved using ImagePathFunctionWML...
The even seems to be fired, but some weird interaction prevents the demon from actually being changed. Probably they are overwritten after the change.
If a unit has a heal ability from itself or an amla, but an item gives a better heal ability, the item granted heal is ignored. The same happened with...
I have noticed that my style of writing lua differs from @edwardspec 's style, which almost caused me to start an edit war at `stats.cfg`. I am trying to suggest...