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Housekeeping - uneccessary code

Open white-haired-uncle opened this issue 9 months ago • 10 comments

I've been wondering just how much clutter is being carried around, stored in every save. While I doubt it would make a noticable difference to anyone in terms of performance, memory, or disk space, I'm still curious. This is a thread to consider related issues. We got rid of item_list (in WML), what else is there?

The help menu is rarely used. And it looks like its entire contents are stored in every save. Should be easy enough to reconfigure that so that it is only loaded when accessed.

I'm looking at some saves from part1 which include a decent amount of redeem code. If nothing else, this could be broken out so that it is only loaded in part2, and ideally only loaded once you achieve redeem (at which point, the soul eater code becomes stale -- I think).

I doubt any cleanup would provide much benefit, and trying to get to granular would probably just result in added complexity, but it's probably worth looking at just the low hanging fruit.

white-haired-uncle avatar May 08 '24 15:05 white-haired-uncle