Legend_of_the_Invincibles
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[harm_unit_loti] incinerate/drain/leech
Since h_u_l supports slowed and poisoned, it only seems logical that it should support incinerated. Not just because it's perfectly logical, but also because I'm lazy and don't want to code a separate event.
Also, it probably makes sense to add support for drains, leeches, perhaps even something like mind_raid.
I wonder if it is not also the place for things like explosive, explosive_slow, etc. Or maybe those should go in systemd, don't want to get too crazy.