Legend_of_the_Invincibles
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Ways to play around with items in other add-ons
You mentioned one time that other add-ons may easily be allowed to introduce their own item types, modify the item list, etc. What means are there for it and what missing? I've seen one LotI-addon, a single player campaign, defining its own items by undefing {ITEM_LIST} macro and defining its own, but that's a tricky way and it doesn't allow to add instead of complete replacing.
And I'm a bit confused about the item list, at first I thought it's all setup by {GENERATE_ITEM_LIST} in the start event of global events but then it turned out there's a dataloader unit which is called from the lua code and which is hardcoded for current items, you said it's for saving replay space from item lists. So I'm a bit lost about exact machinery and possible ways of tweaking it for third-party addons
You can override the loti.item.type
global object with whatever you want to modify in the list of items.
You can override the
loti.item.type
global object with whatever you want to modify in the list of items.
https://github.com/Dugy/Legend_of_the_Invincibles/blob/0313be43a834dc0b8157704e065e455ae368c415/lua/items.lua#L182 this part of the code won't bring LotI's standard ones back, will it?
It won't if you assign some other function into loti.item.type._reload
.
Ah, I can override this object as a whole, and it's exposed and global. Then it's fine, yeah