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translation not displaying correctly in fistful of frags

Open connorrichlen opened this issue 4 years ago • 0 comments

I'm having an issue with this plugin on fistful of frags. The chat returns uncolored with " {default}" prefixed. Hextags is not yet installed, so the chat should return as it does normally, yes?

Here is the config chat_processor.cfg: I verified it is prefixed with HL2MP_ in fof_english.txt, line 611

"chat-processor"
{
	"csgo"
	{
		"Cstrike_Chat_CT_Loc"	"(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_CT"	"(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_T_Loc"	"(Terrorist) {1} : {2}"
		"Cstrike_Chat_T"	"(Terrorist) {1} : {2}"
		"Cstrike_Chat_CT_Dead"	"*DEAD*(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_T_Dead"	"*DEAD*(Terrorist) {1} : {2}"
		"Cstrike_Chat_Spec"	"(Spectator) {1} : {2}"
		"Cstrike_Chat_All"	"{1} : {2}"
		"Cstrike_Chat_AllDead"	"*DEAD* {1} : {2}"
		"Cstrike_Chat_AllSpec"	"*SPEC* {1} : {2}"
	}

	"csco"
	{
		"Cstrike_Chat_CT_Loc"	"(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_CT"	"(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_T_Loc"	"(Terrorist) {1} : {2}"
		"Cstrike_Chat_T"	"(Terrorist) {1} : {2}"
		"Cstrike_Chat_CT_Dead"	"*DEAD*(Counter-Terrorist) {1} : {2}"
		"Cstrike_Chat_T_Dead"	"*DEAD*(Terrorist) {1} : {2}"
		"Cstrike_Chat_Spec"	"(Spectator) {1} : {2}"
		"Cstrike_Chat_All"	"{1} : {2}"
		"Cstrike_Chat_AllDead"	"*DEAD* {1} : {2}"
		"Cstrike_Chat_AllSpec"	"*SPEC* {1} : {2}"
	}

	"cstrike"
	{
		"Cstrike_Chat_CT_Loc"	"(Counter-Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_CT"	"(Counter-Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_T_Loc"	"(Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_T"	"(Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_CT_Dead"	"*DEAD*(Counter-Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_T_Dead"	"*DEAD*(Terrorist) {1}{3} : {2}"
		"Cstrike_Chat_Spec"	"(Spectator) {1}{3} : {2}"
		"Cstrike_Chat_All"	"{1}{3} : {2}"
		"Cstrike_Chat_AllDead"	"*DEAD* {1}{3} : {2}"
		"Cstrike_Chat_AllSpec"	"*SPEC* {1}{3} : {2}"
	}

	"left4dead"
	{
		"L4D_Chat_Infected"	"(Infected) {1} : {2}"
		"L4D_Chat_Survivor"	"(Survivor) {1} : {2}"
		"L4D_Chat_Infected_Dead"	"*DEAD*(Infected) {1} : {2}"
		"L4D_Chat_Survivor_Dead"	"*DEAD*(Survivor) {1} : {2}"
		"L4D_Chat_Spec"	"(Spectator) {1} : {2}"
		"L4D_Chat_All"	"{1} : {2}"
		"L4D_Chat_AllDead"	"*DEAD* {1} : {2}"
		"L4D_Chat_AllSpec"	"*SPEC* {1} : {2}"
	}

	"left4dead2"
	{
		"L4D_Chat_Infected"	"(Infected) {1} : {2}"
		"L4D_Chat_Survivor"	"(Survivor) {1} : {2}"
		"L4D_Chat_Infected_Dead"	"*DEAD*(Infected) {1} : {2}"
		"L4D_Chat_Survivor_Dead"	"*DEAD*(Survivor) {1} : {2}"
		"L4D_Chat_Spec"	"(Spectator) {1} : {2}"
		"L4D_Chat_All"	"{1} : {2}"
		"L4D_Chat_AllDead"	"*DEAD* {1} : {2}"
		"L4D_Chat_AllSpec"	"*SPEC* {1} : {2}"
	}

	"tf"
	{
		"TF_Chat_Team_Loc"	"(TEAM) {1} : {2}"
		"TF_Chat_Team"	"(TEAM) {1} : {2}"
		"TF_Chat_Team_Dead"	"*DEAD*(TEAM) {1} : {2}"
		"TF_Chat_Spec"	"(Spectator) {1} : {2}"
		"TF_Chat_All"	"{1} : {2}"
		"TF_Chat_AllDead"	"*DEAD* {1} : {2}"
		"TF_Chat_AllSpec"	"*SPEC* {1} : {2}"
		"TF_Chat_Coach"	"(Coach) {1} : {2}"
	}

	"hl2mp"
	{
		"HL2MP_Chat_Team_Loc"	"(TEAM) {1} : {2}"
		"HL2MP_Chat_Team"	"(TEAM) {1} : {2}"
		"HL2MP_Chat_Team_Dead"	"*DEAD*(TEAM) {1} : {2}"
		"HL2MP_Chat_Spec"	"(Spectator) {1} : {2}"
		"HL2MP_Chat_All"	"{1} : {2}"
		"HL2MP_Chat_AllDead"	"*DEAD* {1} : {2}"
		"HL2MP_Chat_AllSpec"	"*SPEC* {1} : {2}"
	}

	"fof"
	{
		"HL2MP_Chat_All"	"{1}: {2}"
		"HL2MP_Chat_AllSpec"	"*SPEC* {1}: {2}"
		"HL2MP_Chat_Team"	"(TEAM)- {1}: {2}"
		"HL2MP_Chat_Spec"	"(Spectator)- {1}: {2}"
	}
}

Here is the output of chat: {default}GP⋆ Skooma Claus: test

Thank you

connorrichlen avatar Dec 19 '20 23:12 connorrichlen