Drillgon200
Drillgon200
It's probably all the recipes NTM adds. Try disabling NTM recipes in the config, see if that changes the ram usage. Why would it go up by several gigabytes just...
It's possible that 1.7 made some updates to the RBMK code that the current 1.12 version doesn't reflect, so it works differently.
"Also 1.12.2 mod version needs to be updated, files should be the same from 1.7.10 and easy to migrate i think." Just how easy do you think porting is? I'm...
There's a good chance this has something to do with the post processing stuff I do, so try turning off enableShaders2 in the config.
Yeah given that I don't have a vive, I don't know how I'm supposed to fix any of this.
There's a couple of random debug prints throughout the codebase. It's a little annoying to track these down because they don't show the location of where they're coming from, but...
It would be nice to see that error, it might be fixable. There is a craftable infinite water tank in the mod.
I'd need a log. There are two kinds of infinite water tanks, one is 10x faster than the other, but also uncraftable due to my mistake. Make sure you're using...
Sounds like a problem with geckolib, not NTM then. Their coremod probably does something special there that causes the NPE, so go give the bug report to them.
Works for me. What weapon are you attacking them with? Do they do the blood particle effect on a regular hit?