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[PF2] [FEATURE REQUEST] Allow users to split their spells by spell slots

Open yoshisman8 opened this issue 3 years ago • 4 comments

When an actor has a lot of spell slots (Such as a high level caster) and the user doesn't have a particularly large monitor. The list of spells reaches the bottom of the screen and makes it impossible to utilize the spells tab of the HUD. Having an option to split the spell tab into multiple spell slots would be really useful.

Example of a lv6 character having a lot of spells listed and almost reaching the bottom of the screen: image

yoshisman8 avatar Jul 08 '21 18:07 yoshisman8

@Drental maybe support for sublevel categories - you point at Spells, then sublevel categories appear for each level, and each subcategory works as a category for the content filter to it.

apoapostolov avatar Jul 11 '21 08:07 apoapostolov

Thinking about it, I hope to find a solution that is not solving vertical size issues by creating horizontal ones. This one is definitely not straightforward easy.

Drental avatar Jul 11 '21 08:07 Drental

Maybe not expand the spell list until the level is clicked? I.e. something like:

Cantrips (9 spells click to expand)
Level 1 (5 spells, click to expand)
Level 2 Augury, Calm Emotions, etc (i.e. full spell list)
Level 3 (6 spells, click to expand)
...etc...

Might be worth making 'expand all spell levels by default' into a setting. Possibly even something like 'collapse all levels but [list]'.

xdy avatar Jul 17 '21 19:07 xdy

I think this has been mostly resolved as of 3.0.4 by the addition of a scroll bar for long lists. It avoids expanding the width of the HUD or adding more clicks (albeit by adding more scrolling). It's also quicker to scroll up and down to explore your spells, then it would be to hover over or click each spell level to see what spells exist underneath.

Larkinabout avatar Sep 13 '22 02:09 Larkinabout

Resolved for D&D 5e with Token Action HUD D&D 5e with scrolling content. Pathfinder 2 support will be coming next. Collapsible/expandable section may be a future development, but not high up on the priority list at the moment.

Larkinabout avatar Jan 26 '23 13:01 Larkinabout