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A Unity DOTS framework for my personal projects

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## Contribution Standard Info Thanks for contributing! If you are contributing to an “Open Project” such as LSSS, ATAR, or Free Parking, and did NOT make any modifications to the...

# IAutoEnumerator Source Generator Iterator methods (methods that contain `yield return` expressions) are an expressive way to describe sequences of logic spread over a period of time, a complex data...

open to contributors
challenging

## Contribution Standard Info Thanks for contributing! If you are contributing to an “Open Project” such as LSSS, ATAR, or Free Parking, and did NOT make any modifications to the...

# Kinemation: Virtual Mesh Generation Virtual geometry is a hot topic as of late. Ever since Epic Games announced Nanite, and later gave presentations on how they made it all...

open to contributors
very difficult

# 2D: CVVS While 2D is not my personal focus with this framework, I am not opposed to 2D features being added by the community, and am willing to help...

beginner-friendly
open to contributors

# Mimic.UKCC Unity’s Kinematic Character Controller package is well-liked by the community. However, its dependence on Unity Physics means that projects which use it also inherit the many problems of...

open to contributors
very difficult

# Calligraphics: PrevCurNext MultiObject Calligraphics has a powerful character parsing engine. But currently, it assumes that every pieces of renderable text has a single Unicode attached to it. This task...

open to contributors
challenging

# Mimic.Shuriken: Camera Independence Unity’s built-in particle system is a solid tool for creating particles, and it would be great if we could leverage the wide variety of already-built effects...

beginner-friendly
open to contributors

# Psyshock: Runtime Mesh Collider Blobs Psyshock uses Blob Assets for some collider types, such as Convex and TriMesh. However, currently these may only be constructed during baking. We would...

beginner-friendly
open to contributors

# Myri: Layer Masks Runtime Myri at some point needs layers and mixing. While there are multiple pieces to this puzzle, this is one of the first steps. ### Task...

beginner-friendly
open to contributors