Dread Knight
Dread Knight
Or it could start out with being able to move sideways (replacing `inline` with `nearby` location) and when upgraded it could be usable indefinitely.
@turkiasma I can't replicate this. However, holding Shift should show all hex grid coordinates + that logo to inform about branding while at it, standard behavior, though I don't see...
@emna9 Thanks for confirming this! @turkiasma and @emna9 do you have same issue with any of the following as well? https://play.ancientbeast.com ("stable" version) https://beta.ancientbeast.com
@missingno999 Alright, assigned you to it. 2 weeks soft deadline 🐻
@missingno999 Makes sense. Well, there's no real pause in-game, but the text logo should be showing while holding shift, allong with coordinates being displayed and such.
> Should player be able to make moves while the overlay is up? Or should they be locked in place till the overlay goes down? @missingno999 While idea wasn't quite...
@missingno999 An issue with this stuff might be because the logo was probably added using html overlay, when it should have been a canvas element added with the game engine,...
> Seconded, that's what I thought too while thinking today. I can try to figure out how to add it myself, or you could try it out. @missingno999 I got...
@emna9 @turkiasma I've merged a supposed fix by @missingno999 Feel free to test again and confirm if it still happens or not 🐻
> hey can i work on it @Jatin917 hey! Note this one has a dependency not yet done...