Drahsid
Drahsid
Am I getting trolled?
This makes a lot of sense! Though how did my other plugins build correctly?? Anyway, I fixed that issue.
> Increased UI framerate, objective markers are always at a lower framerate for some reason Just commenting on this- the UI runs at full framerate, this is an artifact of...
If it's anything like ffxiv, for kb/m there would be various nearly functions for checking the key state, which follow [this enum](https://github.com/aers/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Client/UI/UIInputData.cs#L194), and a relatively undocumented keybind id enum. Though...
Now that the full release is out, I'm gonna start looking into this. Do you have analysis files you can share?
> Trying to load the game exe in IDA takes so bloody long to analyse that I gave up with that approach (thanks Denuvo). Ah yeah it took like 12+...
Alright, following the trail, these two instructions set the value that is actually responsible for the cycle eikon input: ``` ffxvi.exe+32CF95 - C5F81184 CB 30 050000 - vmovups [rbx+rcx*8+00000530],xmm0 ffxvi.exe+32CF9E...
Another update. The following code checks if the Cycle Eikon key is in the pressed state, and subsequently performs the Cycle Eikon Behavior: ``` ffxvi.exe+77E6B1 - E8 E213B1FF - call...
In your effort to add this to the source, was it too slow because you were doing a pattern scan every frame? If so, it might be worth checking if...