libdragon
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Open source library for N64 development.
This function allows to throttle the mixer to a specific pace, to help implementing correct syncing with a video. Normally, once the mixer is initiated and assuming mixer_poll is called...
`n64tool` underwent major surgeries in the past months which improved its stability a lot, and it's now a very mature tool. Unfortunately, there is one unresolved issue on the `-l`...
I've received a few PRs by @networkfusion (opened in my fork) to compile libdragon tools with MSVC: https://github.com/rasky/libdragon/pulls Before reviewing / merging them, I'd like to agree on a general...
First, **to the contributors/commiters you guys rock!** I'm an IT guy that was happy enough to stumble across Libdragon about a year ago and have been loving it ever since....
We can add a new one once we have a non commercial IPL3.
Libdragon requires the user to manually initialize its components (e,g, call `dfs_init()`). This can lead to bizarre side effects with C++ global objects, for instance, the following stacktrace: ``` #0...
We can also remove the code disableing interrupts in `inthandler`
Hi, I want to discuss the need for the following lines: https://github.com/DragonMinded/libdragon/blob/d310a6b3c65aac02fdd53ab2e621a54dbd791dfe/src/entrypoint.S#L22-L40 I came across this because, in my project, I had to remove them, as I load the ROM...
The n64 supports any resolution below 640x480 through manipulation of the x and y scale along with width on the VI. So it can support arbitrary resolutions but the capability...