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Unrolled math for glTranslate, glRotate and glScale

Open msklywenn opened this issue 2 years ago • 0 comments

Yields a 25% improvement in my demo "bitbox". I left the original code in #if 0 blocks so that it's easier to understand to understand the math. should I remove it?

msklywenn avatar Aug 31 '22 23:08 msklywenn