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Using Unity 2019.4.0f1 When trying to build the project I am getting the following error: Shader error in 'DragonBones/BlendModes/Framebuffer': invalid ps_5_0 output semantic 'VCOLOR1' at line 68 (on gles3) Compiling...

In the project there is many instances of the same animated object. After some time it drops with error: `NullReferenceException: Object reference not set to an instance of an object...

How to know a current frame of animation, that is playing now? And how to know the maximum number of frames in the current animation?

Please fix the FlipX, FlipY functionality for runtime. During runtime, if I flip DragonBoneArmature, it doesn't work properly.

This post is just for feedback... Please don't just throw in the folders and files, organize a little bit more, make unity packages and make a how-to guide and a...

Hi there, As AS3 version, we can switch bones with any texture we want, But with Unity, maybe that's feature is missing, Bone img = armature.GetBone ("step1_01"); ``` img.Display =...

Is DragonBones 4.0 works with Unity?

I can confirm that child armatures/skeletons do not work. Any thoughts on where the problem might be? A new gameObject gets created for each child armature but it has no...

当 frame 的 hide="1" 或者 displayIndex="-1" 时,slot._isDisplayOnStage 为 false,更新mesh数据时不需要添加该 slot 对应的四边形。"

Hi I´m experiencing problems with AnimationEvents , the only event that is fired is START, but other don´t , this may be due some checking in AnimationState.cs