DragonBonesCSharp
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Z ordering issue
hi there seems to be an issue with z ordering i have to bump it to 2 for it to look correct, please advise. If my camera is orthographic and perpendicular to the object it looks ok, but if i rotate like 10 on x you can see the z ordering a bit messed up.
@nosh247 I'm having the same issue, how do you bump the z ordering?
@RenatoSerra22 It is still difficult to sort z order in unity. https://forum.unity3d.com/threads/official-2d-sorting-feedback.376707/
the Sorting Group at Unity 5.6+ fixed this issue :D
You can add combine mesh or add SortingGroup component
The mesh are already combined at runtime, just add the SortingGroup component then the Z axis of the inherited meshes are going to work as it should.