sharpy-sc2
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Python framework for rapid development of Starcraft 2 AI bots
The logic is - `group_solve_combat`: do nothing, just split abbilities between enemies - `unit_solve_combat`: 1. Cloak logic: if ghost see enemy and has at least 120 energy - cloak, if...
Seems more useful to be able to put this inside a sequential build order when you want to relinquish manual worker management? I think the main use case is when...
Needs verification that the performance actually increased from previous versions.
**Describe the bug** Army starts getting stuck when they see a single zergling **To Reproduce** Probots grand finals with harvester vs spiny
**Describe the bug** seems like all upgrades get queued in the same forge if the upgrades are not in a sequential list **To Reproduce** Have enough money for multiple upgrades...
**Is your feature request related to a problem? Please describe.** Safe raven TvT bot opens up with raven and dies to marine pushe with the raven not using any energy....
BuRny: > i think an only_once optional parameter for BuildAddon() would be good, with the addon swaps, otherwise it gets stuck in a sequential build order if a barracks has...
**Describe the bug** This is calling the .execute() without arguments, but it expects arguments: https://github.com/DrInfy/sharpy-sc2/blob/develop/sharpy/managers/group_combat_manager.py#L96 **To Reproduce** Add it to bot. Should crash the bot. **Expected behavior** Adept should stay...
**Describe the bug** When sharpy-sc2's pre-commit hooks are installed, flake8 will ignore excludes configured in .flake8 file. This is by design, and pre-commits exclude should be used instead. > Checked-in...
It's possible to detect burrowed units by checking death events, checking visibility around the unit that disappeared and seeing if there is a detector nearby. It's also possible to detect...