Douglas Dwyer
Douglas Dwyer
No problem, I totally get it! I'll work on the other approach :)
Hey, thanks for all of the feedback! I appreciate it, and agree with most of what you've found. Supporting more of these features is a matter of time and dedication,...
Just as a follow-up, if you could give a more complete description of any stress tests that led to lag, it would help me greatly. Fixing performance issues is a...
> Jokes aside, I'd like to ask Douglas if there's some plans for making the engine opensource or such? My experience as a coder is quite lackluster as my experience...
I've gone ahead and attempted to address your feedback! The web has some security restrictions on what's possible, but this PR works perfectly for me with `egui` on the web,...
Thanks for your response! My own projects/needs have changed and I don't require this functionality right now. So, I'm happy to hear that this project is evolving but please take...
Hey there, thanks for trying out `wasm_component_layer`. Right now, there is not support for composed components. The way composed components are implemented in `wasmtime` (the reference component model implementation) relies...
Hey there - I don't use the component layer in my primary projects, so I am not actively updating this crate. The wasm_runtime_layer crate, which provides the foundation for this...
Hey, thanks for trying out the demo! That's very interesting - you are the first person to report rendering glitches for the WGPU ray marched version of the engine. The...