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A multiplayer C# game framework for Godot 3.4 Mono.

Results 17 MDFramework issues
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Console should parse strings surrounding with quotes as a single string, and allow escaping. Example: Currently this function can only accept a single word as a message ```cs [MDCommand] void...

bug

We have a GitHub action that builds the dll already, it would be beneficial to add a job that can run 3 instances of the example project, 1 server and...

external
tests

With PR #60 the wiki is now outdated and needs to be updated to inform users on how to configure settings https://github.com/DoubleDeez/MDFramework/wiki/Game-Instance

documentation

Now that we split the MDReplicatedMember into a class that we can subclass it would be possible to add a member that would allow for easy replication of ICollection. That...

new feature

Hey. Thanks for the library and open source access. I have a minor issue, your naming conventions. It really triggers my programmer asperger if I see UpperCamelCase parameter names. :(...

good first issue
refactor

The GameClock interpolated Vector2 does not currently support prediciton. Adding prediction would be fairly simple, simply calculate the velocity based on the last two updates every time we update the...

new feature

Right now, some logic is intended to be server-relayed (for example, synching player info) If i disable server-relay, it would work work as intended (thought, one error would be thrown...

new feature
investigate

A test .csproj should be created so that a GitHub Action can run `dotnet test` to validate changes to the framework. The test files should be namespaced to not interfere...

tests

The framework makes many assumptions about there being only 1 local player. Where these assumptions are made need to be identified and then resolved to support multiple local players.

new feature
refactor
investigate