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Bubble Factory for Game Boy

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4.1.0 ``` Bank Range Size Used Used% Free Free% ---------- ---------------- ----- ----- ----- ----- ----- ROM 0x0000 -> 0x3FFF 16384 15905 97% 479 2% |.###########################| ROM_0 0x4000 -> 0x7FFF...

What’s the reasoning behind [`memoryCopy()`](https://github.com/DonaldHays/bubblefactory/blob/af1dae79f8eb600c2310c1e39f6def9e04e42cf0/game/src/memory.c#L7)? It looks pretty much like [memcpy](https://sourceforge.net/p/sdcc/code/HEAD/tree/trunk/sdcc/device/lib/sm83/memcpy.s) Is it to avoid 16bit `n` and to avoid putting the arguments on the stack? Edit: I think it...

This is little bit bugged. Instead of setting `$014C` to 1, it sets `$0000` to 1 due to a bug in 4.1.0 makebin. But as far as I can tell,...