MinecraftTransportSimulator
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Connection Variables glitch when there are multiple connections
In the following screenshots, the trailer stand has the following animation:
{
"objectName": "$Stand",
"animations": [
{
"animationType": "translation",
"variable": "!connection_1_1_connected",
"axis": [0, -0.375, 0]
}
]
}
There is an invisiwheel that applies after this part to hold the trailer when no truck is connected.
When the trailer is by itself, everything works as it should:
However, when there is a dolly connected to the bumper part on the trailer, the variable connection_1_1_connected
seems to get confused and not work properly:
I believe this is because somehow connection_1_1_connected
is pulling from the bumper part, rather than the trailer: