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Traffic Signals Don't Sync On Timed Mode

Open DonBruce64 opened this issue 1 year ago • 2 comments

When having a signal controller in the world set to timed mode, signals won't sync properly between clients and servers. If the time is long, and the systems is in the middle of a cycle, it is possible that the signals will be synced mostly together. But other times they end up just being both green and never changing on one client, while changing normally on another. Need to change signal state-logic to send packets to signals to change their state based on packets sent from the controller on the server controlling them rather than having the code run client-side. This ensures better timing than just going by the ticks existed and cooldown, as client-side lag could widen small de-syncs.

DonBruce64 avatar Jul 29 '23 22:07 DonBruce64

Likely fixed in 17edd2df05978a5b59fede1ff9270e78e9eb9692.

DonBruce64 avatar Aug 30 '24 05:08 DonBruce64

Actually, likely NOT fixed.

DonBruce64 avatar Aug 30 '24 05:08 DonBruce64