MinecraftTransportSimulator
MinecraftTransportSimulator copied to clipboard
Implement mic's ammo crate damage formula thing
(this is what he wrote, plz ask him about it if anything is problematic)
blowoutpanel1 = (input("blowoutpanel? (True/False)")) if blowoutpanel1 == "True": blowoutpanel = bool(True) else: blowoutpanel = bool(False) shelltraitexplosive1 = (input("is the shell explosive? (True/False)")) if shelltraitexplosive1 == "True": blastStrength = float(input("magnitude of the HE content explosion?")) shelltraitexplosive = bool(True) else: shelltraitexplosive = bool(False) shellDiameter = float(input("shell diameter in mm?")) caseLength = float(input("case length in mm?")) stackQuantity = float(input("number of stacks?")) stackSize = float(input("rounds in each stack?")) itemSize = float(input("rounds in each ammo item?")) ammorackDetonationStrength = float(0)
if blowoutpanel == True: shellDetonationStrength = 0 elif shelltraitexplosive == True: if blowoutpanel == False: shellDetonationStrength = float(((0.0000025 * (shellDiameter * caseLength)) + (0.1*blastStrength)) ammorackDetonationStrength = float((0.5) * (shellDetonationStrength) * (stackQuantity) * (itemSize) * (stackSize) // 1) #where ammosize means the amount of rounds per single ammo item else: if blowoutpanel == False: shellDetonationStrength = float((0.0000025 * ( shellDiameter * caseLength))) ammorackDetonationStrength = float((0.5) * (shellDetonationStrength) * (stackQuantity) * (itemSize) * (stackSize) // 1) #where ammosize means the amount of rounds per single ammo item
if blowoutpanel == False: if ammorackDetonationStrength!=0: vehicleDamage = float(100 * ammorackDetonationStrength) elif openroof == True: vehicleDamage = vehicleDamage * 0.5 ammorackDetonationStrength = ammorackDetonationStrength * 0.5 else: vehicleDamage = 0
print (ammorackDetonationStrength) print (vehicleDamage)
Time of posting, outdated constants, actual ones are in the thread
Will wait until final approval is posted here before implementing.
Marking this for 1-month timeline. If no resolve from folks, ticket gets wontdoed and closed.
Time of posting, outdated constants, actual ones are in the thread
Where is the thread at with new constants? I believe don was asking for those along with approval here in order to implement this.
This comment seems to say this no longer should be implemented due to lack of interest
Not so
blowoutpanel1 = (input("blowoutpanel? (True/False)")) if blowoutpanel1 == "True": blowoutpanel = bool(True) else: blowoutpanel = bool(False) shelltraitexplosive1 = (input("is the shell explosive? (True/False)")) if shelltraitexplosive1 == "True": blastStrength = float(input("magnitude of the HE content explosion?")) shelltraitexplosive = bool(True) else: shelltraitexplosive = bool(False) shellDiameter = float(input("shell diameter in mm?")) caseLength = float(input("case length in mm?")) stackQuantity = float(input("number of stacks?")) stackSize = float(input("items in each stack?")) itemSize = float(input("rounds in each ammo item?")) ammorackDetonationStrength = float(0)
if blowoutpanel == True: shellDetonationStrength = 0 elif shelltraitexplosive == True: if blowoutpanel == False: shellDetonationStrength = float((0.000004 * (shellDiameter * caseLength)) + (0.05*blastStrength)) ammorackDetonationStrength = float((0.5) * (shellDetonationStrength) * (stackQuantity) * (itemSize) * (stackSize) // 1) #where ammosize means the amount of rounds per single ammo item else: if blowoutpanel == False: shellDetonationStrength = float((0.000004 * ( shellDiameter * caseLength))) ammorackDetonationStrength = float((0.5) * (shellDetonationStrength) * (stackQuantity) * (itemSize) * (stackSize) // 1) #where ammosize means the amount of rounds per single ammo item
if blowoutpanel == False: if ammorackDetonationStrength!=0: vehicleDamage = float(100 * ammorackDetonationStrength) elif openroof == True: vehicleDamage = vehicleDamage * 0.5 ammorackDetonationStrength = ammorackDetonationStrength * 0.5 else: vehicleDamage = 0
print (ammorackDetonationStrength) print (vehicleDamage)
These were the constants I ended up settling on myself, there is a tool that can be used to test them if further desired.
@conman180 this all done now?
Implemented in V22.6.0.