DoctorWhoof

Results 13 comments of DoctorWhoof

Hi, new user here. I just ran into this. Installing sld2_nim downright breaks the sdl2 package, it would be great if the names didn't clash (as a new user, it...

No problem, I think the json file idea for pbr materials works nicely. The reason I asked for a suffix based scheme is that it would actually stay compatible with...

Correction: The Itch.io version also doesn't work whenever Mojo3D is used (same error related to Bullet Physics) in Catalina. Examples that don't use Mojo3D run Ok.

Just tried again, this is what I get when it tried to build the Bullet module. (Xcode 11.2.1, macOS 10.15.1, Monkey 2 Develop branch) ***** Making module 'bullet' (macos release...

I believe I got it from the app store, right after I made a clean, fresh Catalina install (no upgrade).

Works! I can compile on MacOS again. Not creating a HiDPI window is still glitchy, but I always use that flag so I'm Ok. Thanks!

This works for me: ``` Local matrix := AffineMat4f.Rotation( 0, Radians(180), 0 ) plane_model.Mesh.TransformVertices( matrix ) ```

On a side note, ground model shadows are totally killing the performance on my little laptop, like around 20 fps. Turning them off with ```ground_model.CastsShadow=False``` jumps to 60fps, and I...

Sorry, just realized that the close connection shortcut is "Control+Option+Shift+Q" ("Control", not "Command"). That works...but is still way too similar to the MacOS "logout" shortcut. Allowing customization of shortcuts, or...

Bottom line is that Command+Q should close connection and quit app, no matter what is on the screen.