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Omniknight, The One With Demon Inside

Open 13lackHawk opened this issue 7 years ago • 0 comments

Passive: you can use ulti from the start.

R - changes between his Light and Dark form. Every existing Curse or Holy Light debuffs instantly disappears. Cast animation ~0.5-1 CD: 2

M1[Light] - attacks with his hammer. Deals 1 dmg. Deals 2 dmg to targets with Holy Light debuff.

M1[Dark] - shoots a dark matter sphere with his hammer. Deals 1 dmg. Deals 2 dmg to targets with Curse debuff.

Q[Light] - restore 2 HP to all allies around him. If there are an enemy nearby then this skill deals 2 dmg to this enemy and restore 2 HP to Omni himself. CD: 5 if hits an enemy, 7 if not

Q[Dark] - spawns 3-4 tentacles inside the chosen area. Tentacles are invulnerable and attacks any targets in melee range with 1.3s attackspeed. Lasts 5 secs. Deals 1 dmg on hit and Curse target. CD: 5

W[Light] - chosen target receives full magical resistance for 2.5 sec. Target takes double damage from any M1s for 2.5s. CD: 6

W[Dark] - raise a fast spooky skeleton nearby yourself and let it rush into the chosen point. Skeleton can explode when collides with any target(except allies), dealing 3 dmg in AoE and Curse all targets hurt. Can be recasted to change the point where the skeleton should rush. CD: 4.5

E[Light] - every ally(including Omni) around receives a movespeed aura. Speed up heroes for 10% ms and adds bonus 15% for every enemy near Omni at the moment of using this skill. CD: 5

E[Dark] - absorbs any taken damage in the next 1.5 secs. After 1.5s passed he transfer all absorbed damage into his HP. Omni takes 2 dmg if he cant absorb more than 1 damage. CD: 8-10

13lackHawk avatar Oct 12 '17 12:10 13lackHawk