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Ghostrunner modding guides
Ghostrunner Modding Guides
The guides are carefully sorted and arranged based on their discovery stages.
Feel free to skip parts if you're already familiar with the basics.
The Basics
- Exporting Game files
- Installing Unreal Engine + project setup
- Creating Pak files
Basic Modding
- Disabling/Removing textures or objects
- Replacing Textures - Katanas
Blender
- Importing glTF2 files + materials
Advanced Modding
- Replacing Basic Models
- Replacing Katana Models
Hex Editing
- Changing animation/emission colors
- Changing colors using the ColorSwapper tool
UAsset/UMap editing
- Using UAssetGUI
-
- Using UAssetAPI through code
Expert Modding
- Custom Mod Loader
-
- Project Setup + Mod Examples
- Custom maps (Coming ~~Soon~~)
-
- Project Setup + game references
-
- Overriding existing sub-levels
Other Guides (Non-Modding related)
- Advanced Photomode
Before you start...
The first step of modding is acquiring the right tools:
- UModel (UE Viewer)
- Unreal Engine 4.25 (Using Epic Launcher)
- UnrealPak
- UAssetGUI
head over to Tools and download them. (or Google them yourself to get the latest versions)
Useful Links/Tools
- GR/SR Discord
- UModel
- Epic Launcher
- Hex Editor Neo
- Universal Unreal Engine 4 Unlocker (UUU)
- GR Mod Loader
Credits
- FatihG_ for teaching me how to mod.
- atenfyr(adolescent in Discord) for UAssetGUI and UAssetAPI.
- RussellJerome for creating the ModLoader.
- One More Level and Slipgate Ironworks for developing the game.
Special Thanks:
- LongerWarrior, JanisSG, Jan and Animayyo for their amazing support throughout this whole journey of GR modding.