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Ghostrunner modding guides

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Ghostrunner Modding Guides

The guides are carefully sorted and arranged based on their discovery stages.
Feel free to skip parts if you're already familiar with the basics.

The Basics

  • Exporting Game files
  • Installing Unreal Engine + project setup
  • Creating Pak files

Basic Modding

  • Disabling/Removing textures or objects
  • Replacing Textures - Katanas

Blender

  • Importing glTF2 files + materials

Advanced Modding

Hex Editing

  • Changing animation/emission colors
  • Changing colors using the ColorSwapper tool

UAsset/UMap editing

  • Using UAssetGUI
    • Using UAssetAPI through code

Expert Modding

  • Custom Mod Loader
    • Project Setup + Mod Examples
  • Custom maps (Coming ~~Soon~~)
    • Project Setup + game references
    • Overriding existing sub-levels

Other Guides (Non-Modding related)

  • Advanced Photomode

Before you start...

The first step of modding is acquiring the right tools:

  • UModel (UE Viewer)
  • Unreal Engine 4.25 (Using Epic Launcher)
  • UnrealPak
  • UAssetGUI

head over to Tools and download them. (or Google them yourself to get the latest versions)

Useful Links/Tools

Credits

Special Thanks:

  • LongerWarrior, JanisSG, Jan and Animayyo for their amazing support throughout this whole journey of GR modding.

GR Guides by Dmgvol