surface_nets
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Pet project to learn compute shaders.
GPU Surface nets
this is an implementation of the Surface nets surface exctraction algorithm running on the GPU. As this project is planned to be used as a real-time deformable terrain it also includes CSG Boolean operations and Chunking. Yes there are gaps in the terrain, I have noticed it.
Requirements
- GPU supporting shader level >=4.5
- Unity >=2019.1.0f2 (only tested on this version so far)
Realtime updating
Boolean operations
WIP. Union, Intersection, Subtraction are all working most of the time.