DancingMadFF6
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An MSU-1 modification for Final Fantasy 6
https://mega.nz/file/WZhAGKwI#bc_s694GHhO9qKOGGEWyk8t8Ky3N5WoPHl147xbZ_HY 8 new tracks, all converted and looped and ready to go... Though Celes' Theme's loop point is kinda bad...
Combine into single, multi-accepting type?
As title says, I have encountered an issue where after sleeping in an Inn (this doesn't happen when Tent sleeping), the music falls back to SPC audio, but switches back...
This is the bug that is currently the biggest blocker for release. Fading would need to be done during the NMI, and while I have code to hook the NMI...
When track 103 finishes playing, and track 82 is about to start (when you beat phase 3 of Kefka, and it's moving on to the final phase), there is a...
I just had to run the installer to test a potential bug when the MSU and french translations were both patched to the v1.1 ROM (sadly, the french translation needs...
OK, I'm doing a runthrough to find sound effects that it might be safe to add without causing any conflicts. I'm going to upload the completed PCM's I make for...
Draco's speech in the opening of the opera is cut short, panning down way too soon. I believe this is likely a case of the original code looking at the...
Quoting RetroDan from the BitBucket issue #16 "Okay, I've been playing through the latest commit as of this writing, and I'm about an hour and a half in, story-wise (just...