Sergei Ivanov (Districh)
Sergei Ivanov (Districh)
close #1700 close #1302 close #1160 The walking units movement loop now includes, besides main `MOVING` animation sequence: - `MOVE_QUICK` - when creature moves for 1 cell, - `MOVE_START` -...
close #6399 It seems that the problem was that while creature does its non `STATIC`/`IDLE` animation (attack, wince, moving) the delay till the next `IDLE` animation passes and after switching...
Reworked the rendering of the Death Wave spell effect. Now the game only renders the part of the screen where the effect is located. Also in this PR before the...
close #6367 Low morale effect: https://user-images.githubusercontent.com/113276641/209448488-5a1ddd39-03c4-48b3-9989-235df96cb867.mp4 Lich attack: https://user-images.githubusercontent.com/113276641/209448487-398c785c-08aa-495f-b6ca-ae49db07c3a0.mp4
close #6328  
In this PR the Erasure tool is updated to allow erase of all editor supported objects. This update contains: - new erase groups; - support for undo/redo of erase operation....
This PR contains changes from #8149 and should be merged after (or instead of) it. This PR twice reduces the size of the allocated memory for single-layer images (if a...
There is no need to set new data for the transform layer if the image is already in single layer mode - the transform layer will never be accessed.
Relates to https://github.com/ihhub/fheroes2/issues/6845 This PR adds ability to input long phases in the multi-line input dialog. It adds ability to input Sign and Bottle text in Editor. It will be...
relates to https://github.com/ihhub/fheroes2/issues/8717 This PR implements "Find Artifact" Victory condition. The Magic Book and the Spell Scroll artifacts cannot be selected for this case. It also: - makes the drop...