Distant Thunder

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Ah yes, thanks for the help, I could do this like this on Arch with the Sunshine PKGBUILD : * git+https://github.com/LizardByte/build-deps.git#commit='d9a9e0edd3bfefa604958339eca2db642683ebcf'

> No, it's not compiled yet. Sorry, I meant I compiled my own build with the patch. Will test soon.

@ReenigneArcher I eventually made my own build: https://github.com/DistantThunder/sunshine-build-deps/actions/runs/11020194305/job/30604435143 It makes things noticeably better but the tearing persists.

I restarted my machine and upgraded to Mesa 24.2.3. I could no longer see the tearing with the same Sunshine build but I had stutters in heavy action scenes with...

@neatnoise Will test. I was afraid Sunshine bindings were not compatible with upstream latest. So I have to remove the patches?

@neatnoise Current master looks broken: * https://github.com/DistantThunder/sunshine-build-deps/actions/runs/11075266714/job/30775832935 I had to correct cbs imports as well (https://github.com/DistantThunder/sunshine-build-deps/commit/f4d417c7b993a4a7478827c2c9418a848eceb1be) What commit did you use?

Ok, I don't know then ``` from /tmp/makepkg/sunshine-git/src/Sunshine/src/cbs.cpp:6: /tmp/makepkg/sunshine-git/src/Sunshine/third-party/build-deps/ffmpeg/Linux-x86_64/include/cbs/x86/mathops.h:25:10: fatal error: config.h: No such file or directory 25 | #include "config.h" | ^~~~~~~~~~ compilation terminated. ``` I can't compile Sunshine...

@ReenigneArcher That's what I do, I point the Sunshine build at my own forked repo: * https://github.com/DistantThunder/sunshine-build-deps/tree/dist ![image](https://github.com/user-attachments/assets/04055062-d124-48e1-a0de-9984c38f26d8) ![image](https://github.com/user-attachments/assets/93c401a0-57b1-41a4-832f-f8c20fa49bb2)

@neatnoise Can you zip link your ffmpeg build-deps outputs? I suspect your "copy all build outputs for sunshine tree" may be the key here.

Thank you! For some reasons, some includes for config.h headers are borked in my build.