Discontinuum
Discontinuum
I didn't check the replays, I think this may be the case (vaguely remember something) but can't say for sure. But it's very strange if it's the case, the comment...
There is GOLD4 https://github.com/wesnoth/wesnoth/blob/1.18/data/core/macros/utils.cfg But it requires the fourth difficulty to be ``NIGHTMARE``, not ``HARDER``
> Not seeing anything that requires NIGHTMARE in that. It uses the fourth value with ``#ifdef NIGHTMARE`` https://github.com/wesnoth/wesnoth/blob/72a102ccd427caede35038bed4cd6ebebc23b29a/data/core/macros/utils.cfg#L35 https://github.com/wesnoth/wesnoth/blob/72a102ccd427caede35038bed4cd6ebebc23b29a/data/core/macros/utils.cfg#L78
tbh I don't really like an idea of changing how game mechanics work depending on difficulty. I would limit balancing difficulties to adjusting parameters like golds, unit types of enemies...
This is a very old thing, I remember discussing it several years ago with Dugi and at the time neither of us tried to fix it because code around advancements...
It's curious that if one looks into "force respec" code, it seems it tries to deal with this situation, it counts the number of "backup_amlas", and after all it calls...
Explosive slow on Lethalia's chill tempest or alike may be very op, but take a look at Cunctator's Sword - it has low damage, explosive slow, hit-and-run and used primarily...
Speaking generally about mass/AoE attacks in LotI, to be honest, I always felt them to be underwhelming and I met many people feeling the same way. One guy I've talked...
If units are heavily equipped, they are likely to get recalled from Valhalla anyway
I guess related to #260 (which is at a much later stage)