GraphG2
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node editor for kha g2 shaders
#Currently a w.i.p No code generated yet
GraphG2
Node based shader editor for kha Graphics2 using zui
TODO
- Parse nodes to clean GLSL (help would be appreciated)
- Shader passes
- Layer list
- Individual node canvases for each pass
- Define render targets
- future maybe
- make it work for g4/3d