Wait for Suspense to Finish Before Removing Elements
Specific Demand
When a component becomes suspended, we should hold the old elements while the suspense is running while the suspense is running.
fn Suspends(cx: Scope) -> Element {
let running = use_state(cx, || false);
let count = use_state(cx, || 0);
if running {
to_owned![running, count];
cx.spawn(async {
// wait one second ...
running.set(true);
count.set(123);
});
return cx.suspend();
}
render! {
button {
onclick: move |_| running.set(true),
"Suspend"
}
"{count}"
}
}
Implement Suggestion
Instead of rendering nothing like the current suspense implementation does, we should render the button as normal until suspense if finished
The suspense API we currently have is functional, but it doesn't support choosing a placeholder to render while a component is suspended. Here is the same component with a few different suspense APIs
- Baseline, no suspense
This doesn't support waiting for a future to render on the server which makes proper SSR difficult
#[component]
fn Doggo() -> Element {
let mut fut = use_resource(move || async move { async_function().await });
match fut.read_unchecked().as_ref() {
Some(Ok(resp)) => rsx! {
button { onclick: move |_| fut.restart(), "Click to fetch another doggo" }
div { img { max_width: "500px", max_height: "500px", src: "{resp.message}" } }
},
Some(Err(_)) => rsx! { div { "loading dogs failed" } },
None => rsx! { div { "loading dogs..." } },
}
}
- A suspense component with error handling
This is fairly simple because it uses the existing component API, but it requires nesting for each suspended future
#[component]
fn Doggo() -> Element {
rsx! {
Suspense {
future: move || async { async_function().await },
finished: move |resp, suspense| {
rsx! {
button { onclick: move |_| suspense.restart(), "Click to fetch another doggo" }
div { img { max_width: "500px", max_height: "500px", src: "{resp.message}" } }
}
},
loading: rsx! { div { "loading dogs..." } },
error: |err| rsx! { div { "loading dogs failed {err}" } },
}
}
}
- A suspense extension trait similar to the throw trait
Unlike 2 this doesn't require as much nesting, but it introduces early returns which can make hooks more difficult to reason about
// Suspense extension with throw trait
#[component]
fn Doggo() -> Element {
let mut fut = use_resource(move || async move { async_function().await })
.suspend()
.placeholder(|| rsx! { div { "loading dogs..." } })?
.throw()
.context(|err| {
rsx! {
"loading dogs failed ({err})"
}
})?;
let resp = fut();
rsx! {
button { onclick: move |_| fut.restart(), "Click to fetch another doggo" }
div { img { max_width: "500px", max_height: "500px", src: "{resp.message}" } }
}
}
- Context based suspense (may be combined with the current
.suspend()API or the improved version in 3)
This allows you to handle suspense at a single boundary which makes it easier to show an unified loading UI. It also uses early returns and components
// Suspense context
#[component]
fn Parent() -> Element {
rsx! {
ErrorBoundary {
handle_error: |err| rsx! { div { "Error: {err}" } },
Suspense {
pending: rsx! { div { "loading..." } },
Doggo {}
}
}
}
}
#[component]
fn Doggo() -> Element {
let mut fut = use_resource(move || async move { async_function().await })
.suspend()?
.throw()?;
let resp = fut();
rsx! {
button { onclick: move |_| fut.restart(), "Click to fetch another doggo" }
div { img { max_width: "500px", max_height: "500px", src: "{resp.message}" } }
}
}