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AzureDevOps UnityBuild: Path must be a string. Received undefined

Open adimiko opened this issue 4 years ago • 0 comments

Hello, I have a problem with UnityBuild. I try build for Windows, I have error. I try build for WebGL, I have error. I used Azure host agent. I configured host with this https://github.com/Dinomite-Studios/unity-azure-pipelines-tasks/blob/master/docs/hosted-agent.md I had a error: Path must be a string. Received undefined

I used self-hosted agent. I had a error: Path must be a string. Received undefined image image

View YAML steps:

  • task: DinomiteStudios.64e90d50-a9c0-11e8-a356-d3eab7857116.custom-unity-build-task.UnityBuildTask@3 displayName: 'Unity Build WebGL' inputs: buildTarget: WebGL unityEditorsPathMode: specify customUnityEditorsPath: 'C:\Program Files\Unity\Hub\Editor\2019.4.11f1\Editor' unityProjectPath: '$(System.DefaultWorkingDirectory)/GAME/Shooter1vs1' outputPath: '$(System.DefaultWorkingDirectory)' outputFileName: Shooter1vs1

Can anyone help me ?

adimiko avatar Oct 18 '20 17:10 adimiko