Thomas Ricouard
Thomas Ricouard
Ahhhh, I tried in 7.1, pipes physic bodies was not right, I can not pass between them.
Have a look: http://cl.ly/TqtB I don't know if it's a bug or a change, anyway I had the same problem before with collision and scaled node.
Okay, your method is far better than intersect, it's much faster. I'll investigate too, you might see another, better pull request when you wake up :) I'll not change the...
Ultra weird: http://cl.ly/TrqM
The images is scaled and the physic body is not anymore the same size of the actual scaled image. I tried various things, none works. I don't know if it's...
Because of this ? http://stackoverflow.com/questions/19305653/skphysicsbody-and-sknode-setscale
Yeah, it need to be drawn manually.
I want to add my 2 cents. I have a big debate internally between a redux aware UI State and pure UIKit UI management. At the moment I'm doing a...
It's a substate of my AppState: ```swift struct AppState: StateType, Equatable { var usersState: UsersState var booksState: BooksState ... var uiState: UIState ... } ``` Then I can connect on...
Update: May be related to #237 But it's kinda the reverse, no crash with no optimisations, crash with it.