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[Suggestion]: Use world seed for RNG

Open nameOfUser0236 opened this issue 1 year ago • 1 comments
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This suggestion is unique

  • [X] I have searched the issue tracker and did not find an issue describing my suggestion

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As it stands, if you load a new world with the same seed, the generated doors lead to different dungeons. Using RNG based off of the world will fix this problem.

nameOfUser0236 avatar Jan 31 '24 00:01 nameOfUser0236

Slight issue with this. The doors are generate pockets on demand when you collide with door or dimensional portal (the naked portal without a door over it).

Waterpicker avatar Feb 16 '24 10:02 Waterpicker