DimDoors
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[Suggestion]: A Hub Door Function for Multiplayer usage
This suggestion is unique
- [X] I have searched the issue tracker and did not find an issue describing my suggestion
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One Pocket, Multiple Linked Entrances
Personal Pocket, but strip the player-specific definition to the pocket itself, being enter from any door with said id, but return the player to THEIR entrance door of which they entered FROM
the tree being similar to OW1 > Global Pocket 0 > OW1
OW2 > Global Pocket 0 > OW2
OW3 > Global Pocket 0 > OW3
Regardless of the player, the entrance would lead to the same pocket, but always exit to the door they entered from.
You are actually thinking too small with this idea. You could faction or even guild shared pockets or locations.
This really seems like a when you code it issue