DigiEggz
DigiEggz
Yes, I've tried a couple different pixel fonts and they all exhibit the problem with the `pixelRatio`. What further complicates things is that each browser upscales differently and there are...
> Just wondering - after a window resize, is the text still crisp? > > (resizes with `ctrl` `+`/`-`) Zooming with the browser did not affect the text blur or...
Sure thing! I've included a sample project. The problem stems from when trying to zoom on a low resolution project: [TextDemo.zip](https://github.com/openfl/openfl/files/9049075/TextDemo.zip)  **Note**: Make sure to use a Windows Chromium...
> Possible Solution: To prevent flxgame scaling, keeping the FlxGame size the same as the canvas size. There's still a problem when the resolution is set 1:1. It's smaller in...
I first noticed this problem on a macOS Retina display. The text looked slightly muddy, whereas it looked perfectly clean on a non-Retina display Mac (in both Firefox and Chrome)....
At this point I don't think it's a fault with OpenFL. HTML5 canvas wants to anti-alias anything other than graphics and it depends on the browser to decide how to...
Would removing this class negatively affect anyone currently using the API, though? They aren't accepting new games, but some developers may still have active games submitted before the deadline. I'm...
It has been _really_ sticky trying to make sure all desktop, native mobile, web (both mobile **and** desktop browsers, including testing for Firefox and Chrome on both) builds perform the...
> > Lime just invokes `nekotools boot` which on Linux creates a Linux binary. > > Whoops! Yeah, we gotta change that. > > > on Mac/Linux `lime build windows...
I'm interested in testing this build! Could you offer any links to the new precompiled minGW version of lime.ndll? If not, I can look into building from source, but it...