Difference
Difference
I've made a little progress: By hardcoding a size into mojo->window->GetFrame() I can make the rendering fill the screen. I'll make some more experiments and report back. This is obviously...
Progress! In mojo->window->GetFrame() _mousescale is truncated to it's integer part. Replacing Return New Recti( x,y,x+w,y+h ) * _mouseScale with ``` Return New Rectf( x,y,x+w,y+h ) * _mouseScale ``` results in...
Looking at the code, it seems Monkey (with the above fix) will create a canvas that's 750 x 1331 and scale that to Zoomed iPhone's resolution of 640x1136. That is...
> Hi folks. I'd like to collect some more details on the specific scenarios for using ASP.NET Core in a mobile app. So far from the feedback in this issue...
@davidfowl wrote > I'm actually not sure this belongs in runtime 😄 If this means making Kestrel usable without the breaking dependencies , +1000 thums up :-)