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M14 Silo goals visibility?

Open Die4Ever opened this issue 1 year ago • 3 comments

  • the security cameras can always show where Howard is, and maybe even a camera for "helicopter parking" or something, where Jock will appear?
  • a couple of PlaceholderEnemies could pull enemies away from the hardest spots? (edit: oh we already have this lol)

Die4Ever avatar Jul 18 '24 02:07 Die4Ever

this is how it currently is, I think this was mostly determined back when you needed to do computer before howard

image

Die4Ever avatar Sep 09 '24 21:09 Die4Ever

we could do something like this

howard at fourth floor disallows jock at cherry picker, radio room disallows vanilla jock escape, surface meeting room disallows jock at sniper tower, and machine shop disallows surface meeting room

image

Die4Ever avatar Sep 09 '24 21:09 Die4Ever

or we could try fully disallowing all goals to be above ground, and all goals being below ground, maybe using 3-way mutual exclusions or by having a callback function for checking layouts

Die4Ever avatar Sep 09 '24 21:09 Die4Ever