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bad BSP collision can be blocked with actors

Open Die4Ever opened this issue 3 months ago • 0 comments

maybe with something like a subclass of BlockAll with bBlockSight=True, or just unbreakable and unmovable crates (just make sure they don't visually stick out)

  • [ ] warehouse wooden fence? make it based on the mover so it destroys itself when the fence gets destroyed
  • [ ] airfield
  • [ ] vandenberg command

Die4Ever avatar Mar 29 '24 04:03 Die4Ever