deus-ex-randomizer
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bad BSP collision can be blocked with actors
maybe with something like a subclass of BlockAll
with bBlockSight=True
, or just unbreakable and unmovable crates (just make sure they don't visually stick out)
- [ ] warehouse wooden fence? make it based on the mover so it destroys itself when the fence gets destroyed
- [ ] airfield
- [ ] vandenberg command