deus-ex-randomizer
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Make frob highlights less finicky?
If the primary ray trace fails, do 3 more in a triangle around the center? is it possible to do a cone trace? or just use VisibleActors? just make sure you can't grab items through locked chests or anything
While I'm in there, could also make it deprioritize death markers compared to movers
we could also require at least 2 out of 4 traces to be a hit, so you won't be able to cheese pickups through glass cabinets like Ramisme does?
Instead of doing a ton of traces, we could do a radius actors search and determine if they're close to our crosshair by figuring out the angle of the vector? And then do a trace?