deus-ex-randomizer
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mission 14 subs interpolation points
right now I use a hack in MapExit to prevent repeat calls to LoadMap, because the Frob seems to get called immediately when re-entering, I think it's because I press right click and the game starts loading the next level while I'm still holding right click, so it immediately calls ParseRightClick() upon entering the level
but the proper solution is to give every Frob->MapExit transition an animation, I think the 2 subs are the only ones I need to fix