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Add support for custom maps

Open sealldeveloper opened this issue 1 year ago • 1 comments

Utilizing the code mentioned in: https://github.com/Didstopia/rust-server/issues/128

Add supports for custom maps.

sealldeveloper avatar Aug 19 '24 10:08 sealldeveloper

Walkthrough

The recent changes introduce a new configuration option, RUST_SERVER_LEVELURL, allowing users to specify a custom map URL for the Rust server. This change alters how the server handles map generation by ignoring the RUST_SERVER_SEED and RUST_SERVER_WORLDSIZE parameters when a custom map is used. The updated script logic now conditionally adds server parameters based on the presence of this new variable, enhancing flexibility in server setup.

Changes

Files Change Summary
README.md Added RUST_SERVER_LEVELURL documentation, detailing its function to specify a custom map URL, overriding seed and world size settings.
start_rust.sh Introduced conditional logic for adding server parameters based on the presence of RUST_SERVER_LEVELURL. If set, uses levelurl; if not, defaults to worldsize and seed.

Possibly related issues

  • Didstopia/rust-server#128: Directly addresses the need for custom map support with the addition of RUST_SERVER_LEVELURL.

🐰 In a world of rust, where servers abound,
A custom map's URL now can be found.
With seeds set aside, and worlds big or small,
Play how you wish, have fun, after all!
So hop in the game, let your adventures unfurl,
A rabbit’s delight in this mapping swirl! 🌍✨


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coderabbitai[bot] avatar Aug 19 '24 10:08 coderabbitai[bot]

Would love to see this merged :).

Bjeaurn avatar Feb 19 '25 19:02 Bjeaurn