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Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

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## Description ## Testing ## TODO list:

## Description ## Testing ## TODO list:

## Description update OpenEXR to latest add IMath and Deflate submodule force OpenEXR to use local deps (IMath & Deflate) instead of using fetchContent ## Testing compiles Nabla w/ and...

## Description Add a bunch of error logs for `ILogicalDevice` methods to disambiguate failures. Add `_NBL_DEBUG_BREAK_IF` on DEVICE_LOST - resolves #684 ### testing compiles, checked formatting tested regression in: -...

## Description Follow-up to #748 Currently not supposed to work because https://github.com/microsoft/DirectXShaderCompiler/issues/6959 ## Testing Combine all shaders into one and use `IShader::E_SHADER_STAGE::ESS_ALL_OR_LIBRARY` instead of `ESS_FRAGMENT`/`ESS_VERTEX`/etc. see https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/compare/master...ali_lib_shader for example ##...

## Description ## Testing ## TODO list:

We have this piece of code which is not elegant / resillient https://github.com/Devsh-Graphics-Programming/Nabla/blob/bed64ec7a47d1972facdff6c5f250db550c568a1/src/nbl/ext/ImGui/ImGui.cpp#L1459 However for the user to be able to set this sanely, one must know the framebuffer Width...

bug

## Describe the bug new line after `#pragma shader_stage` will get removed when preprocessing the shader. ## Steps to Reproduce Just write any hlsl shader and try to compile to...

bug

## Description Follow up to https://github.com/Devsh-Graphics-Programming/SPIRV-Headers/pull/3 ## Testing Ran arithmetic test

Rework SShaderSpecInfo for ICPUPipeline to be more mutable: IPipelineBase::SShaderSpecInfo should be templated on a boolean being mutable or not, such that members are conditional_t, and for CPU: - shader is...